Tag Archive for: augmented reality

Episode 355 “Robbing Pete Tong” Ft Kelly Vero

Top 10 Virtual Turkeys – Thanksgiving 2019

 

Thanksgiving is TODAY! Thanksgiving is known for Turkey and we thought we would share a piece from another tech outlet inside.com, who have run down the Top 10 Virtual Turkeys of yesteryear. What is that I hear you ask? Well it’s pieces of tech that have flunked over the years, otherwise known as a Turkey!

Enjoy!

This piece originally appeared in a newsletter from inside.com [InsideAR Nov.27th 2019] and was written by Alice Bonasio

Alice Bonasio is a journalist and consultant obsessed with the immersive technology space, including AR/VR/MR/XR and any other acronyms that fit into the realities spectrum. Over the past 15 years, Alice has advised a wide range of start-ups and corporations on digital transformation and communication strategy and is the Founder and Editor-in-Chief of Tech Trends. She also regularly contributes to publications such as Quartz, Fast Company, Wired, Playboy, The Next Web, Ars Technica, VRScout and many others. 

Top 10 Virtual Turkeys – Thanksgiving 2019

10.

The Nintendo Virtual Boy is widely considered one of the company’s greatest failures. Yet it has also become a cult object!  Learning a bit more about it also provides us with useful context on how the company has approached its latest (and much better received) efforts with the Nintendo Labo VR.   So while the console itself has been a failure. It was also ahead of its time in many respects. With the technology developed by Nintendo has since been incorporated into many of its products to this day. And should you come across one at a garage sale somewhere, snap it up quickly! As fewer than 800,000 units were made worldwide, making it a valuable collector’s item.

Dissecting the Turkey

The Virtual Boy was is a 32-bit table-top video game console touted as the first of its kind to offer stereoscopic 3D graphics. That promised to totally immerse the players in their own private universe. Content fell well short of expectations, however, with only 22 games ever being released for the system. (A problem arguably still plaguing VR today) At the time of its release in 1995, Nintendo of America projected hardware sales of 1.5 million units and software sales numbering 2.5 million by the end of the year. Nintendo had shipped 350,000 units of the Virtual Boy by December 1995. Around three and a half months after its North American release. Panned by critics and plagued by health and safety concerns, sales fell well short of expectations and production ceased by early 1996.

The Virtual Boy created an illusion of depth through the effect known as parallax. In a manner similar to using a head-mounted display, the user looks into an eyepiece made of neoprene on the front of the machine. Then an eyeglass-style projector allows viewing of the monochromatic (in this case, red) image. Nintendo claimed that a color display would have made the system too expensive and resulted in “jumpy” images. So the company opted for a monochrome display.

9. 

Morton Heilig was known as the father of virtual reality, and for good reason. His Sensorama machine, which he patented in 1962, is one of the earliest examples of multimodal technology. Heilig was a multimedia creator in a time when the term hadn’t yet been invented. His concept of multi-sensory theater-like experiences was laid out in his 1955 paper The Cinema of the Future. Where he talks about being inspired by the concept of  “feelies”. Movies enhanced with sensory elements. Imagined in Aldous Huxley’s seminal Science Fiction tale Brave New World.

It’s probably fair to say that Heilig was ahead of his time. As he never did get funding to take his design into commercial production, so eventually abandoned it. Heilig died in 1997, yet his website – which bizarrely still says it’s “under construction” lists the Sensorama machine for sale to a serious collector or museum. The reported price tag on this piece of VR history is $1.5 million.

Dissecting the Turkey

He went on to build the Sensorama prototype to showcase that concept in practice. To experience a two-minute immersive experience, the user would insert a token, straddle a bucket seat, grasp a pair of handles, and place their eyes on viewing holes (safe in the knowledge that the clever design even incorporated UV lights that sterilized the equipment after each use) surrounded by vents.

There were five films to choose from, all shot by Heilig himself using a 3D camera he also invented and built from scratch, which filmed side-by-side 35mm simultaneously, had capacity for two 400 ft magazines, and yet was small enough to be used as a hand-held device. Intriguing titles included Belly Dancer, Dune Buggy, and, I’m a Coca-Cola Bottle. In Motorcycle, the simulation took you for a ride through New York as you felt the wind on your face, heard the noises of the city, and even smelt the food in the snack shops and the exhaust from the bus in front of you.

8.

It seems strange to call something that happened just five years ago a “throwback,” but if tech time works like dog-years, in the immersive space things can move so fast it can feel more like fly-years. So as I cast my mind back when I first unwrapped my Samsung Gear VR and plugged what now seems like a very old and clunky phone on its front, it seems like another world from the sleek experience I can get from an Oculus quest for not that much more money.

This is why we’ve seen such a sharp fall in demand for mobile VR. Which finally caused Samsung to drop support for the Gear VR on its latest Samsung Galaxy models. Although it held on as long as it could.  Yet the fact we seem to be moving on from mobile VR shouldn’t make us overlook the contribution that the format. The Samsung Gear VR in particular – have had on the ecosystem. Although far from perfect, the price point and accessibility they offered bridged the gap between the ultra-basic cardboard introductions to the medium and the full-blown setups required by the HTC VIVE and Oculus Rift. There are still not many VR devices out there that can claim to have been sold out on the day of their release.

Dissecting the Turkey

The Samsung Gear VR was developed as a collaboration between Samsung and Oculus. Although the Samsung Gear VR consumer edition was released in November 2015. Samsung had obtained a patent in 2005 detailing the use of a mobile phone as the display for an HMD. However, mobile phone technology at the time limited the degree of quality and performance possible. Samsung continued to research VR and HMD internally.

When in use, a compatible Samsung Galaxy device acts as the headset’s display and processor. While the Gear VR unit itself acts as the controller, which contains the field of view. As well as a custom Inertial Measurement Unit (IMU) for rotational tracking, which connects to the smartphone via USB-C or micro-USB. The Gear VR headset also includes a touchpad and back button on the side, as well as a proximity sensor to detect when the headset is on.

7.

Thirty-three years ago the National Film Board of Canada commissioned a production called Transitions to be showcased at the country’s Expo 86 in Vancouver, the first-ever IMAX presentation using polarized glasses.  It was also the first full-color 3D IMAX film.  In an article published in The Province newspaper in June 1986, film critic Michael Walsh described how the experience was sure to be “every small child’s single most treasured memory of Expo 86”

So perhaps when we look at the past five years or so since this latest wave of enthusiasm for immersive technologies has started. It is useful to ponder on how long the technology has been enthusing people for

The difference now is that they no longer need an IMAX setup to do so. Although a portmanteau of random special effects would probably not be enough to keep audiences interested for long nowadays. Walsh’s experience also demonstrates how engaging content is key to getting people to embrace it.

Dissecting the Turkey

From a fixed position, McNabb’s camera puts dressed lumber, a gymnast and that wonderful teddy bear within our apparent reach.  Parallel tracking shots follow voyageur canoes along a wilderness river and a historic steam locomotive across the country. When McNabb tracks forward, the audience drives down a rural road behind a vintage automobile. Trots around a track just inches ahead of a harness racehorse and, briefly, sits astride a speeding motorcycle.”

 

 

 

6.

The Forte VFX1 Headset was the most advanced, complex and expensive consumer VR system. That appeared on the market during the mid-1990s VR craze. It was released in 1995 and cost about $599. It comprised a helmet, a handheld controller, and an ISA interface board. For those keen on indulging in some retro gaming, you can still occasionally find operational headsets for sale. One sold on eBay recently for $240! There is a surprising amount of content available for it, including classic games such as Duke Nukem 3D.

Dissecting the Turkey

The helmet – which in looks and functionality comes pretty close to what was portrayed in the 1992 classic “Lawnmower Man”. Featured Two Degrees of Freedom (2DOF). Head tracking with internal sensors for pitch (70 degrees). Roll (70 degrees), and yaw (360 degrees) in addition to stereoscopic 3D and stereo audio.

It even had cool features which we see in modern VR headsets. Such as a “smart visor” that could be opened to allow the user to look at the outside world. Without taking off the whole thing.  The visuals, which by all accounts were very impressive for the time. Were delivered by dual 0.7″ 263 x 230 LCD displays capable of 256 colors. Optics comprised dual lenses with adjustable focus and interpupillary distance, with a 45-degree diagonal Field of View (FOV).  The helmet also included built-in stereo speakers and a condenser microphone.

A hand-held controller called the Cyberpuck offered three buttons and internal sensors for pitch and roll.  Audio, video, and tracking information was transmitted via the VIP Board. A 16-bit ISA card that received video input from the video card’s 26-pin VESA feature connector. Making this complex setup work was not for the faint-hearted though. As it required a lot of calibrating and setup with good old MS-DOS. For starters, the system’s “VIP” card needed to be installed into an ISA slot of the host PC. This worked together with the PC’s video-card connected via VESA bus to provide stereoscopic imagery on both screens of the HMD.

5.

After Nintendo Labo announced the release of its VR software system, which includes a cardboard headset brings to mind some of the similar formats that populated our childhood experiences, such as the View-Master. Though the View-Master wasn’t technically considered virtual or augmented reality. The 3-D stereoscope film reels of everything from planets in the solar system to movements of dinosaurs captured my attention with each flick of the plastic lever.

Dissecting the Turkey

Originally created in 1939, the View-Master quickly became popular for looking at high-quality images of tourist destinations. Shortly after the advent of color photographs. After going through a few iterations and discoveries of practical uses. The View-Master ultimately became visual entertainment for children.

As a way to stay modern with the times. View-Master traded in its iconic film reel for and SDK to create the View-Master Virtual Reality Viewer. Though View-Master is doing what it must to continue providing visual stimulation to children. I will never forget how important the View-Master was to my childhood.

4.

As far as I’m concerned, 2016 was a pretty good year for VR. People were starting to get really excited about the technology and some significant advances were being made, and I wrote my first article about VR Porn for Playboy. But it was also the end of an era. As Disney announced that it would be closing down its pioneering Indoor Interactive Theme Park, DisneyQuest. It was a relatively early proof of concept as to the appetite for location-based VR entertainment. Something that companies like The VOID are now reviving in a big way.

Not only that, but DisneyQuest was also the launchpad for many prominent careers in the immersive field. As those who worked for the company are still shaping the industry ecosystem. Case-in-point being Avi Bar-Zeev, who after working for them in the 90s moved to Microsoft and then Apple. Where he was rumored to be involved in the development of their AR glasses.

Dissecting the Turkey

Originally opened in 1998, the Orlando five-story indoor interactive theme park cost an estimated $90 million. Boasting (for the time) cutting edge computer graphics and HMDs.

Multi-sensory rides such as “Aladdin’s Magic Carpet” and “Ride the Comix” proved really popular for years. But by the end of the ’90s it was suffering from a lack of investment. Before finally closing its doors permanently and making way for a new attraction on July 3, 2017.

 

3. 

Most people associate Morton Heilig with the iconic Sensorama machine. Yet he invented something even before then. Eight years before the Sword of Damocles which is widely credited with being the first-ever VR headset. Yet in 1960 Heilig patented yet another pioneering VR invention: The Telesphere Mask, which to me looks much like an aluminum version of the Gear VR. And in a very real way, it actually was. The only real difference is that instead of connecting to a yet-to-be-invented smartphone. It linked to miniaturized TV tubes.

Heilig describes it in the patent filing as  “a telescopic television apparatus for individual use where the spectator is given a complete sensation of reality, i.e. moving three-dimensional images which may be in color, with 100% peripheral vision, binaural sound, scents, and air breezes.”

Dissecting the Turkey

The amazing device was (unlike the Sword of Damocles) light enough to wear on your head. With adjustable ear and eye fixings. Like Sensorama, the mask proved a commercial failure way ahead of its time. Even as the second coming of VR dawned in 2016. It remained an obscure footnote in the history of immersive tech. Morton’s widow, Marianne Heilig, repeatedly tried to donate the historic piece to a museum that would display it. But was flatly rejected by places such as the Hollywood Museum even when she offered it for free.

In an interview for Tech Radar back in 2016 she said the whole thing made her feel very sad and demoralized:  “I’ve almost given up on this whole thing, but I’m not just going to give it away after a lifetime of struggle. I’m still working just to pay interest on the debt because I refuse to go bankrupt,” she told Holly Brockwell at the time

2. 

While 3D cinema is still a thing, especially in Asia. Major manufacturers such as Samsung have pulled 3D TV from their offering. Signaling the demise of the once-promising format. Given the fact that a lot of the companies involved in developing these 3D display technologies, are also involved in making AR/VR headsets. We are also likely to see some of the key innovations “recycled” into new products.

It is difficult to envisage a future where we are still buying giant screens to put into our homes for much longer. However, when displays are already emerging that allow for high-resolution immersive content to be consumed anytime, anywhere.

Dissecting the Turkey 

The buzz around 3D TV hit its peak around 2010. With companies hailing its immersive powers as the future of entertainment. The fact that all that investment has turned into one massive flop. Certainly fuels arguments for VR naysayers who are keen to draw parallels between the two.

There are certainly some lessons to be learned around the fact that no matter how cool a technology might be. If it doesn’t hit a sweet spot between practicality, price, and compelling content. It won’t snare consumers! Certainly not in the numbers needed to make it “the next big thing.”

However, the straight-up comparison is rather unfair if we look at the broader spectrum of immersive technology! (i.e. XR and Spatial Computing rather than narrower AR/VR applications) as opposed to 3D TV’s very narrow utility scope.

1.

Back in the early 90s, Sega attempted to get into VR. In a very similar way in which Sony has done with the PSVR. Building peripheral virtual reality hardware for its most popular console. But things did not go well for the gaming giant. The Sega Genesis VR headset was a gigantic flop that never even got a proper release.

Given that this all happened 26 years ago! (Don’t know about you. But as someone who can still clearly remember losing myself in those Mega Drive games. That makes me feel old). It does put into perspective just how far things have advanced over the past few years. There’s no doubt that for anybody who bothers to look into the history of VR. That it’s a slow burner with plenty of pitfalls that will trip even the mightiest companies.

Dissecting the Turkey

So what went so terribly wrong? In 1991 Sega began development on a home VR headset, the Virtua VR, which was later rebranded as Sega VR. The company introduced the headset  – with its rather sleek (in a retro sort of way). Wrap-around-glasses design – at the 1993 Consumer Electronics Show. With an announced target price of $200. It got broadly covered in the press. Becoming one of the most eagerly anticipated holiday product releases of the year.

Yet when it came to testing the device in action. There were severe problems with it causing widespread motion sickness. Something that the VR industry has been working hard to address even to this day. In the end, it seems to have been a classic case of PR panic! That caused the company to simply cut its losses and pull the plug on the release of the Sega VR. Some of the technology developed was eventually repurposed onto the company’s arcade machines. But it certainly steered clear of the consumer VR market since.

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AR Artwork Installed In London

Augemented Reality is taking the world by storm. Microsoft have Hololens and Apple are rumoured to be creating their own AR Headset. AR is live and readily available. So what best way to use AR other than Pokemon go? Some AR Artwork.

London based collective Frieze have launched, what may just be, the first augmented reality art exhibit. They have installed I guess you could say, a series of art sculptures in London’s Regent’s Park. All for visitors to enjoy and like through their smartphone screens.

The piece that is on show is by a South Korean artist called Koo Jeong A. It’s a series of floating ice slabs which hover in place. The artwork is said to be a comment on environmental concerns and have been built in AR by mixed reality art enabler Acure Art.

To view the artwork you will need the Acute Art App. (Linked below). The app is free so why not head down to Regent’s Park while the weather is still nice and get to see some rather cool artwork!

“I like the fact that we are introducing this object, this entity, into the most conventional and classical of environments – a royal park with statues.” Acute Art’s director Daniel Birnbaum

(Gizmodo / Guardian)

Acute Art – Apple / Android

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Apple’s AR Headset

A few hints have already pointed towards an AR headset for Apple’s products, however, there now may be clearer evidence. Developer Steven Troughton-Smith has pointed out in a readme within a new release, which explains to employees how they can run AR apps on an iPhone without using the headset. So is Apple’s AR Headset on the way?

9to5Mac’s Guilherme Rambo highlighted (tweet below)  how the latest iOS 13 beta drop (Gold Master) and the iOS 13.1 beta releases containt something called Apple’s “StarBoard” system shell to run AR apps as well. Smith suggests that rendering could be done on the iPhone itself and use of an additional gamepad/motion control device.

 

Apple didn’t mention anything about AR in it’s September event, nor did they mention a new Apple TV or Ultra Wideband location Tags. However, the leftover notes could suggest that it could have been a late scratch. While it could also be something new is in the pipeline.

 

https://twitter.com/stroughtonsmith/status/1171562985917177856

 

(Engadget)

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Google Maps AR

Ever wondered how cool it would look if navigations to places just appeared right in front of you? Well that’s becoming a reality, kinda. Google is bringing augmented reality walking directions. It will be called Google Maps Live View. It is available on Android and iOS, if you have beta capabilities. We think Google Maps AR version is going to be incredible!

We first blogged on Google Maps AR when it appeared on Google’s Pixel phone’s earlier on this year. It showed real time navigation of Google Maps through your phone’s camera.

Simply hold your phone up next to the streets and your surroundings. It will then display arrows and directions overlaid on top of the camera view. Making it so much easier to get to places.

How To: Google Maps AR

So, Android owners whose devices support ARCore or iPhones which support ARKit will be able to access Google Maps Live View beta this week. You can test Google Maps Live View by:

  • Searching for a location you want to walk to or tap it on a map
  • Tap on the directions button at the bottom
  • Select walking directions at the top of the screen
  • Tap on the new Live View option at the bottom of the screen

Google is adding a whole host of new features to it’s mapping service. The tech giant want Google to be the place where you plan your trips from start to finish and is adding loads of features, this just seems to be the coolest one yet.

(The Verge)

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How To Kill An Hour Drone DJI

Gifts For The Tech-Lover In Your Life

Although being able to give someone a gift – whether it’s their birthday, for another special occasion, or even if it’s simply because you feel like it, it’s often not the easiest thing in the world when you really don’t know what someone likes or if they already have everything, or even if they’re just one of those people who seem to be a bit fussy about the things they have.

However, other people do make it a bit easier, but then comes the question of what to get them within the area that you know they really like – and sometimes this can be even more difficult than not knowing what they like because that way you have more options to get it right, and this way you’re feeling overwhelmed with too many options.

So, in this post we’re going to share with you some of our top tips for gift ideas for the tech-lover in your life.

 

Drone:

Drones have become massively popular in the last few years, and we have to admit they’re seriously cool things, so why wouldn’t they be popular? However, whilst they were at first only available to the military, the government and the media, they’re now available to pretty much anyone, and although they’re not exactly the cheapest things on the planet to buy, they would make an excellent gift for someone who’s a bit on the techy side. It’s important to remember though that drones are banned in many countries, so for example if someone is planning to use one whilst traveling to take pictures with, then this is going to be something they need to check the law on before deciding to take the drone with them because otherwise they risk it being confiscated or even finding themselves faced with a fine.

 

Hoverboard:

Although the hoverboards we have nowadays aren’t exactly those we envisioned from movies like Back To The Future, they are still pretty cool and would make a really fun gift for the techy person in your life. The great thing about hoverboards is that they’re available in most price ranges so you’ll pretty much always be able to find one to suit the budget you have available, and they also have cool features such as bluetooth.

 

Car/Motorbike Accessories:

If the person you’re buying a gift for is someone who has a passion for cars or motorbikes, then a great gift for them could be something like accessories for their car or bike. You can find all kinds of techy gadgets and cool supplies both offline and online at places like Solo Moto, so you’ll be able to see a huge selection of things that they could really enjoy and would get a lot of use out of.

 

Computer/Tablet:

Gadgets like laptops and tablets may not be the cheapest items on the market in the technology space today, however, if you know a tech-lover and are looking for a great gift, then you’re going to struggle to go wrong in this area since most of the ones being made today have some seriously cool features and are extremely powerful in many ways, and although they’re not cheap, they do come in a good variety of price ranges to suit most budgets depending on the features you’re looking for and how much you’re looking to spend.

 

VR Headset:

Virtual Reality has become massive in the past 5 years and is fast becoming one of the biggest and fastest growing industries in the technology sector, so it’s definitely one that anyone who’s interested in technology will be watching with enthusiasm. One of the best things about VR, aside from how advanced it’s becoming is that it’s actually affordable to normal people, and most of the big tech giants such as Samsung are really looking to cash in on this desire for people to have VR at an accessible and affordable price point, so this could easily be one of the best gifts they ever receive if you decide to pursue this route.

 

Camera:

Although a camera may be just a camera to some people, if you know someone who loves to take photos either as a hobby or on a semi-professional level, then a good camera is something they’ll see as an investment and something they’ll truly appreciate because they know that a good camera will really enhance the photos they take. So, if you’re looking for a great gift, this is definitely one you can’t go wrong with and that will have lots of cool features.

Harry Potter Wizards Unite

Harry Potter Wizards Unite: AR Game

Harry Potter Wizards Unite: Your New Favourite AR Game!

First of all, lets take a moment to mention how much of a success Pokemon Go was. Pokemon Go was released it took over the world at an unprecedented and unknown scale! Since spawning lots of different social accounts and a HUGE community grew almost over night. Consequently Harry Potter Wizards Unite is from the same team that brought you Pokemon Go. Aimed at all Harry Potter fans, this game will make all users instant wizards!

From Niantic one of the world’s real-world AR gaming game developers, Harry Potter Wizards Unite will have players launched into the world of Harry Potter. Aimed at all of those who dream of becoming real life wizards, will finally be able to experience the Wizarding World. Also players of Harry Potter Wizards Unite will be able to learn spells and explore their neighborhoods, uncovering everything fantastical. Players will be able to discover and fight all the legendary beats from the game! Also team up with other wizards to take down the weird and wonderful beasts.

Due for release in 2018, this game we’re sure will take off just like Pokemon Go did!

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Yu Gi Oh

Microsoft Hololens bringing Yu Gi Oh to real life!

Yu Gi Oh In Real Life!

Yu Gi Oh is about to invade our lives, our real lives and it’s all thanks to Microsoft Hololens!

Yu-Gi-Oh! in Augmented Reality

Tag a mate who would play this!

Posted by How To Kill an Hour on Wednesday, 9 August 2017

Yu Gi Oh is entering the world of AR and trying to knock Pokemon Go off of its perch. So Yu Gi Oh in augmented reality makes perfect sense! Since the anime series had players who’s cards used holograms to bring it’s duels to life. Therefore the logical next best step is to introduce this feature and step it up a level and bring the cards into the world of Augemented and virtual reality!

A fan of the anime series, a developer has created a game for the upcoming Microsoft hololens! Bringing the world of Yu Gi Oh into the world that we live in today. A player puts on the hololens and he puts a card up in front of the device and a monster appears!

Since the game follows the same format as the regular card game, so think of it as the regular card game but enhanced with the 21st technology of Augmented reality. Bringing to life everyone’s imagination right in front of their eyes! Futhermore users can use their voice to control the cards and the action!

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top 5 best mobile apps

Top 5 Best Mobile Apps To Kill Time With (Sept 2017)

This Months Top 5 best mobile apps! (Sept 2017)

Every month we are showing off and highlighting to you the fans, the top 5 best mobile apps. It’s what started off How To Kill An Hour and we want to champion that! we love apps here at How To Kill An Hour and we also love Killing Time! Funny that, huh? Anyhow, we aren’t going to bore you with a lot of talk, we know you all love seeing things in action and getting down to what matters the most – killing time! So without further ado, here are the Top 5 best mobile apps to kill time with for September 2017:

1.) Cut The Rope

Cut The Rope is an oldie but a goodie, we can remember this back when iPod touches were a thing! It’s still going strong and has spawned plenty of spin offs and sequels. But we’d like to remind you of the what made this franchise so good. Cut The Rope is a lot of fun! This crazy and simple game is based around getting the sweet to the little monster. Use physics and cut the rope at just the right time to avoid the spikes, burst bubbles at the right moment. Be careful though cut at the wrong moment and and you’ve got one upset monster. So cut wisely otherwise it’s game over! Just don’t blame us when you play for too long and miss your stop on the train, it will happen at least once. It’s that good!

Oh and there’s 425 levels to get through 😉

Download here: Apple / Android

Space Frontier

Ketchapp are at the forefront of mobile gaming and Space Frontier is no different, as with many Ketchapp games the aim of the game is to get something as far up or along a track as possible. Space Frontier’s aim is to get your rocket as high into orbit as possible. Again, as with many Ketchapp games the controls are super simple for pick up and play gameplay, simple touches control when you release each stage in your rocket. The further you go the more in game currency you earn to acquire new rocket parts. How far can you get?!

Download here: Apple / Android

Stacks (AR)

Stack is a simple tower game that requires you to build a tower with a selection of blocks as high as possible, however if it is not perfect you will lose a piece of your block. Keep building your tower as high as you can without losing too much of your block, if you do, it’s game over! What’s makes this game better than the original? Now you can build your blocks entirely in AR! We don’t know what it is what Ketchapp do what makes their games so good, but they do. They keep knocking it out of the park and Stacks AR is no different!

Download here: Apple

Punch Punch Kick Punch

In PPKP you take on monsters from Monster Corps, they have attacked and are wreaking havoc on the city! Beat up cars to get building materials for your scrapyard. Even go to the restaurant to increase and replenish your health and your combo powers! Practice your martial arts in the dojo to get better at fighting off hordes of monsters, or go to the laboratory to get special power ups. Plus if you’re stuck you can tap on people around the city to give you hints and tips! Arguably this two button game will leave you glued to your phone for hours! We love it just because it is so so simple, two buttons is all you need!

Download here: Apple

The Machines

First of all this game is SICK! Furthermore it is one of the world’s first competitive multiplayer games that is played in its entirety in AR! Transform your floor/table into a fierce battle arena, assemble and lead a team of specialised machines against friends online! Use super weapons by aiming your phone in the battle field as you physically move around the level! – This game HAS to be played!

Download here: Apple

TOP PICK FOR TOP 5 Best Mobile Apps Sept 2017: The Machines

The Machines was the game that Apple showed off during their iPhone 8 event which touched on AR and how it is going to affect our lives. Apple are taking a huge interest in Augmented Reality and it is showing with their support for The Machines. It makes you move around a virtual world to get a better look at your level and get a step up on your opponent. We cannot wait to see what Apple and various other companies integrate AR in to our everyday lives. To illustrate how AR will help, we’ve seen demo’s of augmented reality tape measures both in the regular sense and in the digital sense.

So there are our Top 5 best mobile apps for September 2017!

Let us know what you think by Tweeting us: @howtokillanhour!

Check back next month for another Top 5 of the best mobile apps for October 2017!

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Facebook Mind Reader

Facebook’s own futuristic hardware division called “Building 8” are said to be behind a “Brain Computer Interface” which was hinted at by Mark Zuckerberg, which would allow users to share information telepathically.

The Facebook CEO described in a Q&A to allow people to “capture a thought, what you’re thinking or feeling in kind of its ideal and perfect form in your head, and be able to share that with the world”.

According to Business insider this interface is said to be unveiled at Facebook’s developer conference in April, alongside a drone, an augmented reality device and a medical project being led by “an interventional cardiologist from Stanford with expertise in early-stage medical device development”.

To listen to the guys chatting about this please click here!