Tag Archive for: playstation 5

Spiderman: Miles Morales

Spiderman: Miles Morales: What To Expect

Miles Morales has taken the world by storm. In less than a decade, the character has become one of the comic book industry’s biggest recent success stories. The Afro-Latino web-slinger was referenced in MCU’s ‘Spider-Man: Homecoming’ and got his own Oscar award-winning movie in ‘Spider-Man: Into the Spider-Verse’.

Now, he is getting into the swing on the gaming front as Insomniac revealed ‘Spider-Man: Miles Morales’: a PlayStation 5 followup to the 2018 smash hit ‘Marvel’s Spider-Man’.

Here’s what to expect.

A Trained Miles Morales…

His standalone game wouldn’t be the first time that the players get to control Morales — Insomniac’s ‘Spider-Man’ featured him as a playable character in investigative stealth portions. The game then ended on a poignant note with the two Spider-Men revealing their identities and superpowers to each other. The story expansion, ‘The City That Never Sleeps’, delved deeper into the relationship between the two as Peter Parker agrees to take Morales under his wing and designs a new pair of web-shooters for him.

‘Spider-Man: Miles Morales’ is set about a year after the first game and needless to say, the new Spidey knows his way around the block.

…But Not An Experienced Miles Morales

One year is not nearly enough time for a teenager to learn the hardened ways of a crime-fighting vigilante.

Morales is a work in progress, and the developers have taken special care to replicate his inexperience in the gameplay. The character will sport unique traversal animations which make him his “own Spider-Man,” according to senior animator James Ham. In a trailer recap video for PlayStation, Ham says that Miles “isn’t as confident, but he’s learning from Peter; he’s trained with Peter. He doesn’t move the same way, so when he’s swinging, he’s a little bit more flail-y.”

That’s not necessarily a bad thing. “Flail-y” traversal should remind players of the adrenaline-inducing climactic sequence from ‘Into the Spider-Verse’. And unique animations also mean…

A Unique Moveset

The radioactive spider bite brought with it the usual goodies — increased strength and speed, stickiness and spider-sense — but Morales also received exclusive powers.

He can camouflage into his surroundings, a sneaky upgrade which is sure to add variety to the stealth portions of the game. The Predator-esque ability to blend into the setting opens up tons of options for players, who could perform cinematic stealth takedowns and get out of a tight spot.

Then there’s the bioelectricity. Sure, Peter Parker zapped his fair share of adversaries with the electric web in the last game, but Morales’ current is more direct. The ‘venom blast’ can administer bioelectricity shocks to his enemies, and potentially could be used both as a quick-stun or a finishing blow. And like the web, he can also emit strands of bioelectricity from his fingers. The venom blasts can also help Morales cover large chunks of the map quickly.

Both invisibility and bioelectricity, referred to as “incredible explosive powers” by creative director Brian Horton, were featured in the reveal trailer. The hero would also be adding some more tricks to his toolset as he makes his way through the adventure.

A Holiday Adventure

Morales’ story, set in a wintry New York just before Christmas, puts the youngster in the middle of a war between “an energy corporation and a high-tech criminal army”. Morales’ friendly neighbourhood of Harlem is at the heart of the battle, and you couldn’t ask for a tougher first assignment.

Not much is known in terms of enemies, though Morales has already had run-ins with Rhino and Sable agents in the first game. In the comics, he has faced an amazing rogues gallery – including the ones he shares with Parker like Mysterio and Green Goblin. Expect such notable names to make an appearance.

A Perfect Launch

‘Spider-Man: Miles Morales’ will take to the skies on the next-generation gaming console PlayStation 5. Sony is yet to confirm the release date for the PS5 but the console, and the video game, are both planned for this holiday season. In preparation for its release, top up on your PSN Gift Cards!

As a pseudo-launch game, it is squarely on Miles Morales to showcase the array of features on the anticipated PS5. According to Horton, the exclusive title will “demonstrate the power of PlayStation 5,” with features such as near-instant loading, ray-tracing and 3D audio. The characters have been upgraded with 4D scans and improved skin shading, as well as spline-based hair, which means photorealistic models. The city of New York will also be enhanced as several assets have been updated to take advantage of the console.

Additionally, PlayStation 5’s DualSense controller will add another dimension to the gameplay. The controller’s adaptive L2 and R2 triggers will offer levels of resistance and the haptic feedback will add a sensory touch to the proceedings.

Just when you thought Spider-Man’s web-swinging couldn’t get any better!

A Smaller, Standalone Caper

There was confusion when ‘Spider-Man: Miles Morales’ was first announced, as gamers weren’t sure whether it would be an expansion to the base game or a spin-off. Insomniac Games have since confirmed that the game would be a standalone release — “You’ll experience a full story arc with Miles, one that’s more akin to a game like ‘Uncharted: The Lost Legacy’ in terms of overall scope,” Horton said.

‘Uncharted: The Lost Legacy’ was a spin-off from the main Uncharted series and was decidedly shorter with a seven-hour main story. ‘Spider-Man’ on the other hand, took about 20 hours to beat.

The developers have also clarified that Peter Parker remains an integral player in the universe, essentially confirming that the original Spider-Man will get his own proper sequel. Which means Morales’ adventure is set to be a stopgap between the two main entries of the franchise.

Conclusion

In a short time, Miles Morales has made a name for himself because he is out of the trappings of a legacy character like Peter Parker. But a more important reason behind the character’s meteoric rise is the fact that he isn’t simply a replacement. Morales, with his own racial identity and traits, is his own Spider-Man.

If Insomniac is staying true to the mythos and is giving the character his own identity, ‘Spider-Man Miles Morales’ would be worth picking up.

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Overcooked! All You Can Eat

Overcooked! All You Can Eat

If you are a fan of Overcooked, get ready for the next installment in the hugely successful cooking series. Featuring cross play, remastered 4K gameplay, and never before seen content, Overcooked! and Overcooked! 2 have been compiled into one amazing game. Cooking never looked so good. Overcooked! All You Can Eat is coming to the next generation of consoles on Xbox Series X and Playstation 5. The release date is planned for later on this year. As presumably when the new consoles drop or shortly after.

Both Overcooked 1 and 2 and every additional content which has been released for both games is coming in Overcooked! All You Can Eat! It includes over 200 levels, seven brand new levels, three brand new chefs (including 120 original chefs), 60 frames per second with 4k resolution and faster loading times! Furthermore content from the first game has been rebuilt in the Overcooked! 2 engine. While, this allows levels from the original game to be played online for the very first time! Also, All You Can Eat will feature additional support for cross platform play!

So, the new edition of the cooking franchise franchise will also include new accessibility options, an assist mode which helps anyone experience what it’s like in the kitchen. As it will include options to slow the timeouts on recipes, increase the duration of rounds and can even skip levels! The accessibility functions include a scalable user interface, dyslexic-friendly text, and colour blindness options.

Key Features

* Remote cooking: Cross-platform, online multiplayer means sous chefs can jump in regardless of the platform they’re playing on
* Every mouthful: Includes every piece of Overcooked! and Overcooked! 2 content, remastered and available in 60 frames per second in 4K resolution
* Exclusive new kitchens & cooks: New levels, new chefs, and additional skins for every single chef – all exclusive to Overcooked! All You Can Eat
* Trophies/Achievements: Brand new trophy and achievement sets for players to unlock
* Cooking for all: Accessibility options and a new assist mode opens the game to more players than ever before.

“Phil, Oli and I are thrilled to be working with Team17 once more to bring next-gen platform players fresh versions of Overcooked! and Overcooked! 2. We’ve been overwhelmed by the support and love shown for the series and can’t wait to bring the chaos to new and experienced players alike.Gemma Langford, Writer and Studio Manager, Ghost Town Games

“Overcooked! continues to be an incredibly important series, one that millions of gamers have taken to their heart over the last few years – it’s a modern classic! For Overcooked! All You Can Eat, we wanted to make sure to deliver the definitive Overcooked! experience that brings every Overcooked! level online and looks and plays better than ever, so we hope so we hope players are ready to get back into the kitchen when the game launches later in the year.” Max Everingham, Head of Publishing, Team17

 

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Playstation 5 Controller Announced: Dualsense!

The Playstation 5 Controller Announced: The Dualsense.

The Playstation 5 controller brings with it a whole host of new features such as haptic feedback, Tempest 3D AudioTech, the Share button and an inbuilt microphone. It sounds like this new controller will be very captivating indeed.

It looks like the Dualshock controller concept is still there, but with added functionality while refining the design. With a particular focus on touch!

For example you;ll feel the grittiness of driving a car through mud! Bringing an incredible feeling of immersion! Furthermore there’s adaptive triggers in the L2 and R2 buttons making you truly feel the tension of the action. For example the drawing of a bow to shoot an arrow.

The designers at Sony wanted to have these adaptive triggers and not have a bulky feeling. They worked with engineers to place the triggers and actuators to make a controller which looks and feels great. While making the controller feel smaller than it looks. Furthermore the angles of the hand triggers has been adjusted and there’s some subtle updates to the grip. The weight has also been kept low with the new features added and Sony have stated that they’ve kept the battery life long.

Create

The share button has been replaced by the ‘Create’ button. Sony sare stating that it’s a new way for players to create epic gameplay and share with the world. No more details has been announced yet, which will be revealed closer to launch.

The DualSense has also got a built in microphone array, allowing players to easily chat with friends.

Playstation 5 Controller Announced: Colours

Colours are different this time round and there is a two tone design. The position of the lightbar has changed, now sitting either side of the touch pad.

Design

The DualSense has been designed with a wide range of gamers in mind. All with a variety of hand sizes, with the ultimate goal to give fantastic comfort. DualSense is designed to give gamers a feeling of being transported into the game, an extension of themselves when playing. So much so they will forget they’re holding it!

What Sony are saying:

“DualSense marks a radical departure from our previous controller offerings and captures just how strongly we feel about making a generational leap with PS5. The new controller, along with the many innovative features in PS5, will be transformative for games – continuing our mission at PlayStation to push the boundaries of play, now and in the future.

To the PlayStation community, I truly want to thank you for sharing this exciting journey with us as we head toward PS5’s launch in Holiday 2020. We look forward to sharing more information about PS5, including the console design, in the coming months.”

– Jim Ryan, President & CEO, Sony Interactive Entertainment  

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